After fixing a duplicate-letter bug, the creator shows Wordle's best opener depends on method (soar, slain, or salet), but stresses the video's purpose is teaching information theory, not dictating gameplay.
In this correction video, the creator reveals a subtle bug in his Wordle simulation—duplicate letters in guesses were colored incorrectly, which slightly skewed earlier results and invalidated his original claim that "crane" was the optimal opening word. After fixing the logic, he shows that the "best" opener depends on the method: "soar" leads for one-step information gain, "slain" for an exhaustive two-step search, and "salet" wins a full simulation of all official Wordle games—though "trace" and "crate" are nearly as good and more human-friendly. Crucially, he argues that the technically optimal word is overfit to the official answer list and impractical for real players, since it requires memorizing second guesses for every possible pattern. The video's real purpose, he stresses, is not to dictate how to play Wordle but to teach information theory, the limits of greedy algorithms, and the value of deeper search—skills meant for writing meaningful algorithms beyond casual games.
▶ 0:00 The creator confesses to a subtle bug in Wordle simulation code: incorrect coloring for guesses with repeated letters, which affected only a small percentage of cases and slightly skewed results.
▶ 0:37 Correct Wordle logic is explained: with a guess like "speed", duplicate letters should be colored based on how many matching letters actually exist in the answer, not all duplicates flagged indiscriminately.
▶ 1:21 Root cause: a "really dumb" optimization trick for speed was added mid-project without being fully thought through—and ironically, the final solution precomputes all patterns, making that optimization unnecessary.
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